jorallan: (Default)
[personal profile] jorallan
Imagine the situation: you've written a ZX Spectrum emulator. Because ZX Spectrum games took a while to load and your modern self has a short attention span, your emulator plays various tricks in order to speed up the loading of games. Unfortunately, these tricks aren't infallible so sometimes they actually mean the game fails to load instead of loading quickly. This is a bad thing.

The good news is that you can look at where the tricks are going wrong, work out why they're going wrong and change the code so that the game you're looking at now loads properly... however, how do you know that you haven't broken some other game somewhere? Well, about the only way to do that is to test things, and because I'm lazy and don't fancy loading in hundreds of games and working out if they've loaded or not, I want to automate that. In order to automate that, you need some way of detecting whether a game has loaded successfully or not.

Oh look, what do we have here? A database of 78 (as I write this - expect this number to grow) games, each of which annotated with a value that the Z80's program counter will reach if the game loads successfully. That sounds useful if you're, well... me. And maybe somebody else somewhere in the world, but who knows? The biggest problem here is that I can't distribute the games themselves as that would be a copyright violation[1], so you'll have to source them yourselves - but I have given you the SHA-256 of each game so you can know if you're using the same file as I am. And almost all of them are available from a certain well known site...
  1. Please don't start a debate on this.

(no subject)

Sep. 16th, 2017 09:52 am
kodak2004: (Default)
[personal profile] kodak2004
https://reason.com/blog/2017/09/13/bernie-sanders-new-single-payer-plan-is
http://reason.com/blog/2017/09/14/bernie-sanders-medicaid-for-all-bankrupt

Серьезные обсуждения в жж-шечке этого кретинизма демократов невозбранно доставляют, конечно же :-D

Опять запилили

Sep. 15th, 2017 07:49 pm
scif_yar: (Default)
[personal profile] scif_yar posting in [community profile] ru_sysadmins
Today, we are thrilled to unveil the next step in our journey for Windows Server graphical management experiences. In less than two weeks at Microsoft Ignite, we will launch the Technical Preview release of Project “Honolulu”, a flexible, locally-deployed, browser-based management platform and tools.

Project “Honolulu” is the culmination of significant customer feedback, which has directly shaped product direction and investments. With support for both hybrid and traditional disconnected server environments, Project “Honolulu” provides a quick and easy solution for common IT admin tasks with a lightweight deployment.

This blog post continues our recent “sneak peek” series, and we highly recommend “Honolulu” as a graphical management solution for Windows Server, version 1709, and several other versions of Windows Server too!
https://blogs.technet.microsoft.com/windowsserver/2017/09/14/sneak-peek-4-introducing-project-honolulu-our-new-windows-server-management-experience/

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